What you are reading here is the product of a single amateur armchair advisor. I am a non-native English speaker. Therefore I ask to forgive syntax and grammar mistakes. I am not offended when pointed to any.
I’ve loved making games since I was young. But I’ve never made this passion – designing and programming games – my job. In the last few years, I have developed a playable MMO prototype from scratch for the sheer fun of it. And boy, I had fun.
Now, I have reached a point where I can no longer continue the project as a single person due to its size. Working on one part of the project lets me forget about the details in the other part, slowing my progress down to zero.
Modern MMORPGs are very popular. Few titles are currently dominating the market. They cannot risk changing established game concepts. Therefore, real innovations are rare.
The indie scene, which provides many interesting ideas in other game genres, has not been able to provide visible impetus in the MMO area. This may be because of high entry barriers.
It’s not that no one is trying to create new MMOs. In fact, only a few projects reach the finish line and hardly any of these games can hold their own in the market for a long time.
I find this regrettable because there is so much unused potential in this genre waiting to be released. The MMO of my dreams is still not made. Maybe you feel the same way!
MMO development is no game for individuals. Yet, a small and well-prepared team can pull it off. Therefore, I would like to share the knowledge and ideas I gained on my trip.
Maybe this can help you to make the game of your dreams. I wish you all the best of luck and success in the world!
And now, say hello to the category authors!
“Gather a powerful team and start creating the MMORPG of your dreams. Here you find complete code tutorials and novel design ideas.”— Sid, Mary, Cliff, and Doris
(Last Updated on April 2, 2021)