Scalable MMORPG server architecture

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Scalability is a buzzword in server architecture. Another one is fault tolerance. Software complexity and maintenance costs define the other side of the medal. The good news: there is a scalable server architecture with good fault tolerance for a medium-sized MMORPG for reasonable costs and complexity. (Last Updated on May 4, 2021)

Game loops in MMORPGs

How does your game loop look like?

A game loop is the central component of any game. There are a number of special challenges these loops face in MMORPGs. Discover, how to make it work. Warning: difficult topic! (Last Updated on April 12, 2021)

Clean code

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Clean code is about writing understandable, concise code. Therefore, code should follow conventions that apply project-wide. Sticking to clean code is mandatory. (Last Updated on May 2, 2021)